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Work sample Year 3 Mathematics: Ways to make 18

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Find unknown values: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Find unknown values. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall and ...

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MoneySmart: Sal's secret

This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...

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MoneySmart: helping out

This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

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TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

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TIMES Module 3: Number and Algebra: multiplication and division - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...

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Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

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Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

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BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?

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reSolve: Addition: Chess - The Rook

This lesson engages students in investigating place value and the addition and subtraction of numbers by exploring computation on the number chart. Students analyse the moves of a rook chess piece and how the value of the numbers change as he moves. This builds into an exploration of how the number chart can be used as ...

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reSolve: Algebra: Number Sequences

This sequence of lessons aims to build students' algebraic thinking through explorations of additive number patterns. Students are challenged to solve problems to generate patterns, explore strategies for addition and subtraction and apply their skills to constructing their own new patterns.The lessons are outlined in detail ...

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MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

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The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...

Interactive

The take-away bar: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving subtractions in your head such as 87-39. Work through sample questions and instructions explaining how to use linear partitioning techniques. Solve subtractions by breaking them up into parts that are easy to work with, work out each ...

Interactive

The difference bar: go figure

This tutorial is suitable for use with a screen reader. It explains how to split up numbers in your head when finding the difference between two numbers such as 26 and 73. Work through sample questions and instructions explaining how to use linear partitioning techniques. Find the difference between pairs of numbers. Split ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Interactive

Divide it up: puppies

Use a dividing tool to make equal shares of biscuits and toys in a pet shop. For example, share 34 biscuits equally between 6 puppies. Predict how many items each puppy will get, or how many packets can be filled. Check your prediction. Decide what to do with any leftovers. Complete a sentence describing the number operations.